How To Make A Flashlight In The Forest
Flashlight | |
---|---|
Flashlight | |
Clarification | |
Also known as | Plastic Torch Tactical Flashlight Torch |
Added in | v0.01 |
Item type | Light Source Tool Material |
Location(s) | Caves |
Obtained through | Collecting |
Equipable | Yeah |
Upgradable | Yes |
Throwable | No |
Statistics | |
Other Effects | Provides light Held in left mitt |
Max. Stack | 1 |
Ammunition | |
Uses | Batteries |
The flashlight is a light source, material item that was added in update v0.01 of The Forest . It was made much brighter and has a amend 3d model as of v0.63, it was changed from a plastic torch to a tactical flashlight.
Gameplay [ ]
The flashlight emits a vivid source of lite when turned on, and it lasts for almost 10 minutes. Dissimilar the lighter, its beam of light is brighter, white, and faces only the direction in which it is pointed. Information technology tin can be found in caves. Before the tactical flashlight runs out of bombardment it will begin to flicker. If the tactical flashlight gets blood on information technology while fighting an enemy, its axle will go red and its brightness significantly increases, illuminating a wider area. To reach this in the fastest way, fight an enemy with the chainsaw while holding it with your other hand like to the lighter, shining the calorie-free at the enemy. This is risky considering y'all can also get covered in blood, allowing infection. The effect disappears when y'all enter h2o or in rain, to avoid this, equip the lighter when you get for a swim then re-equip it when yous want to use it again. Peradventure while this effect is active, mutants may flee when the lite is shined on them, like how they react to the color ruby-red.
When the batteries are depleted, it will need to be replaced. Batteries tin likewise be obtained in caves, and by right clicking on them in the inventory, the tactical flashlight can be recharged. You automatically get batteries by trying to pick-up extra flashlights. The role player will occasionally shake the flashlight when the batteries drop below 20%, and it's brightness decreases significantly below 10%.
Equally of v0.71, a flashlight tin be attached to specific weapons to provide calorie-free while using those weapons. It can exist removed by placing the weapon on the crafting mat and pressing C
over the weapon. The batteries charge is even so the same and volition require batteries to recharge it. If a player finds a spare flashlight, they can add their original one to a weapon, then pick up the new flashlight
Locations [ ]
- Cave i well-nigh the katana, backside wooden planks
- Cave 7 next to cherry pigment and the restraining order (take to pass through an armsy)
- Cave 5 near wooden planks in a room with a few cannibals in it
Crafting [ ]
1
| = | ane
| + | 1
| + |
|
---|---|---|---|---|---|---|
Flashlight Upgrade | Flashlight | Electric Tape | One of these weapons |
ane
| 1
| i
| 1
|
---|---|---|---|
Chainsaw | Modern Bow | Crafted Bow | Flintlock Pistol |
Trivia [ ]
- The flashlight is known equally plastic torch in game files; the name has non been changed due to assets linked to the file name within the game.
- 'Torch' is the British English/Canadian English version of the U.s. English discussion flashlight.
- As of v0.70, if holding the flashlight when collecting story items, the player will shine the torch on the detail.
Gallery [ ]
-
Old version of the torch in the inventory, this was the plastic variant.
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Former version of the game, Flashlight mounted on the plane (cannot exist nerveless). It has since been removed.
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Torch when turned on
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Flashlight when bloody, turning the light red
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Picture ane of New 3d model of the tactical flashlight
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Picture 2 of New 3d model of the tactical flashlight
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Picture iii of New 3d model of the tactical flashlight
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Picture four of New 3d model of the tactical flashlight
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Moving picture 5 of New 3d model of the tactical flashlight
Update History [ ]
Version | Changes |
---|---|
v1.0 | Fixed attaching plastic torch to weapons L to lite at present has the circle around it earlier pressed to bespeak you need to hold. Fixed attaching plastic torch to weapons |
v0.73 | It is now possible to light burning weapons, molotov and dynamites while having the plastic torch equipped, information technology volition now switch to lighter automatically Fixed histrion flashlight non casting spec! |
v0.72 | Fixed battery level able to fall below 0% when flashlight is taped to a weapon Fixed some shaders lighting upwards incorrectly when flashlight was shone on them Fixed flashlight visibly popping off when stashing held flashlight Fixed incorrect text for listed taped lite recipes when calculation a plastic torch to the crafting mat (Multiplayer) Stock-still other players plastic torch lights no longer visible after it has been stashed once |
v0.71 | Information technology is now possible to tape plastic torches onto the bows, the flintlock and the chainsaw |
v0.seventy | Player will at present shine lite on held story detail pickups when plastic torch is equipped |
v0.66 | Fixed flashlight not properly set as the electric current light detail afterwards selecting it in inventory |
v0.65 | Fixed walky talky non equipping when out of plastic torch bombardment charge Added slight battery charge upsurge when equipping plastic torch, it now equips and flashes for a split 2nd before getting stashed to showcase battery is out of charge |
v0.64 | Fixed flashlight causing endgame glass to flashbrightly Fixed equipping armor whilst property flashlight causing player to revert to a 2 handed pose and when opening door animation plays |
v0.63 | New item added: tactical flashlight! Replaced old flashlight. Is much brighter and has a better 3d model. |
v0.58 | Enemies volition now react to seeing the players torch light at night and in caves |
v0.56 | Flashlight volition no longer be replaced with lighter when loading a save whilst holding flashlight |
v0.55c | Fixed saving game with flashlight equipped and ignitable item in hotkey breaking lighter on load Fixed saving with flashlight equipped whilst likewise holding an ignitable item breaking lighter on load |
v0.42 | (Multiplayer) Stock-still remote histrion plastic torch flashing when they enter the game |
v0.38 | Fixed plastic torch not getting bloody anymore |
v0.37 | Rephrased lighter tutorial to be more generic and work with wink lite as default light |
v0.31 | Plastic torch made brighter, longer bigger throw. Added brighter fill up light |
v0.26 | Improved ocean cream lighting at night with torch out Fixed bug where hanging scene could break if histrion had torch equipped instead of lighter |
v0.23 | (Sound) Fixed missing flashlight picture on/off sound |
v0.22 | Fixed equipping lizard skin while having plastic torch out breaking its held animation Equipping plastic torch now properly hides lighter tutorial (multiplayer) Other players flashlights now visibly light up on mesh |
v0.21 | Fixed fires not beingness lightable while having torch out Fixed torch getting stashed when equipped from inventory while having lighter equipped (multiplayer) Fixed flash light non replicating properly on remote players (would either at present calorie-free upwards at all, or exist too vivid) Flashlight now has longer throw and is less saturated |
v0.20b | Fixed batteries in suitcases having torch icon |
v0.20 | Torch in suitcases replaced with new batteries pickup Brightened plastic torch low-cal, increased battery lifetime a chip Fixed plastic torch lite color not being set properly on startup causing depression battery flicker to be non visible earlier getting bloody or going into water Removed plastic torch from suitcases, can now only be found in gameworld. flashlight now follows camera direction when on a rope |
v0.xix | Plastic torch at present rotates more in line with camera, making it useful to expect upwardly and downward |
v0.18c | Slight fill light added when holding torch (should make held items better visible in caves) |
v0.17 | (multiplayer) Fixed problems where other players couldn't see lite from other players lighter or flashlight |
v0.10 | Improved expect of torch light – at present ii tone Tweaks to world lighting and fog/ambience colors. Lighter and plastic torch now cast shadows. Fixed effect with plastic torch spamming errors, causing a operation drain when using torch low-cal source |
v0.08d | New ameliorate looking torch cookie |
v0.08 | Torch now displays amount of charge left in inventory tooltip Flashlight no longer machine equips on pick upward, needs to be manually selected from inventory Increased chance of meds and torches in suitcases, lowered gamble of lawn tennis assurance |
v0.06 | Batteries tin now be used to restore accuse in flashlight and lowered torch battery drain speed to one-half |
v0.05 | Batteries can now exist used to restore charge in flashlight and lowered torch battery drain speed to one-half |
v0.03 | Fixed left hand held conflicts betwixt lighter, torch walkman etc |
v0.01 | Plastic Torch added to the game. |
Source: https://theforest.fandom.com/wiki/Flashlight
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